Background: Screen-based media have become an important part of human lifestyle. In view of their easy availability, increasing use in Indian children & their excessive use is being linked to physical, developmental and emotional problems. Excessive screen hours has been found to be associated with various health problems in children. This study was done to evaluate the pattern of Screen hours among school going children of New Delhi. Methods: A cross-sectional study was performed in January to March 2022 among 400 students chosen using a simple random sampling procedure in New Delhi. Data was collected through school teachers based on their observation and analyzed using Epi info version 7. To predict the relationship between the screen hours and its associated factors, a univariate analysis was done. At a p-value of 0.05 was taken as statistically significant. Results: Present study included 180(45%) females and 220(55%) males school children from New Delhi. Among them 243(60.8%) were ≤10 years while 157(39.2%) were >10 years old. Among the total 317(79.3%) school children had screen hours <2 hours per day while 83(20.7%) had ≥2 hours per day. 355(88.8%) school children watched TV <2 hours per day while 45(11.2%) watched ≥2 hours per day. 349(87.3%) school children using smart phone <2 hours per day while 51(12.7%) using ≥2 hours per day. 344(86.0%) school children had habit of internet surfing <2 hours per day while 56(14.0%) had ≥2 hours per day. 363(90.7%) school children play videogames/games on mobile <2 hours per day while 37(11.2%) play ≥2 hours per day. 251(62.7%) school children didn’t have habit of watching Mobile/TV before sleeping while 149(37.3%) had this habit. In the present study there was no significant difference duration of screen hours, duration of watching TV, Duration of using smart phone, duration internet surfing, duration of videogames/games on screen and habit of watching Mobile/TV before sleeping among male and female school children. Similarly, school children who were more older than 10 years had significantly more duration of screen hours, more duration of watching TV, more duration of using smart phone, more duration internet surfing and more often had habit of watching Mobile/TV before sleeping while there no significant difference between duration of videogames/games on screen according to age groups. Conclusion: The present study findings suggest that many school children were spending more than the recommended duration in front of screen and necessitates actions at family, school, community, government and policy level actions to reduce screen hours associated with smart phone , television, internet surfing and video game use.
Screen activities such as watching television, using computer, among other similar activities, usually referred as screen time [1]. Screen-based media have become an important part of human lifestyle. In view of their easy availability and increasing use in Indian children and their excessive use is being linked to physical, developmental and emotional problems [2].
Very early exposure to screen-based media and excessive screen time (>1–2h/d) seems to be widely prevalent in Indian children. The average time spent by an Indian user on screen is 4.6 hours a day, which is third on the list of average hours spent on mobile phones. The country rose from 3.3 hours per day in 2019, which is a 39% rise within a year. The top breakout apps in India during the time were Zerodha (Finance) and WhatsApp, Instagram, MX TakaTak (social media), and MX Player, followed by Netflix and Amazon Prime (Content streaming) [3-4].
Many health agencies recommends that children below 2 years age should not be exposed to any type of screen, whereas exposure should be limited to a maximum of one hour of supervised screen time per day for children 24–59 months age, and less than two hours per day for children 5–10 years age. Screen time must not replace other activities such as outdoor physical activities, sleep, family and peer interaction, studies, and skill development, which are necessary for overall health and development of the children and adolescents.2,3 Excessive screen hour use has been found to be associated with various health problems such as impaired concentration, headache, fatigue, thermal sensations in and around ear, stress, sleep disturbances and frustration [5].
A number of studies have done in different parts of the India to see the pattern of screen hours usage; such studies are limited in school children. Thus the present study was done to evaluate the pattern of Screen hours among school going children of New Delhi.
Objectives of the Study
To evaluate the pattern of Screen hours among school going children of New Delhi.
Research Approach: Descriptive
Research Design: Cross-sectional survey design
Study Area: New Delhi
Study Duration: Between January to March 2022
Study Population: Children aged between 5 to 18 years studying either in government and private schools
Sample Size:Assuming that 50% school children had adequate knowledge regarding screen hours, 5% absolute error, 95% confidence level, and 5% non response rate, our minimum sample size came out to be 400
Inclusive Criteria: Students who were willing to participate in the study
Exclusion Criteria: Students who were not willing to participate in the study
Study Tool: A pre-test semi structured questionnaire containing questions regarding socio-demography and pattern of screen hours was created and utilized in the study after pilot testing
Validity of Tool: By the experts in this field
Data Collection: Data was collected and recorded by the school teachers
Data Analysis:Data was collected and entered in Microsoft excel spread sheet, cleaned for errors and analyzed with Epi Info V7 Software with appropriate statistical test in terms of frequencies, percentage, mean standard deviation etc. To predict the relationship between the screen hours and its associated factors, a univariate analysis was done. At a p-value of 0.05 was taken as statistically significant
Ethical Considerations: Participants confidentiality and anonymity was maintained
Present study was developed to evaluate the pattern of Screen hours among school children of New Delhi. A total of 400 respondents including 180(45%) females and 220(55%) males school children from New Delhi were participated in the study. Among them 243(60.8%) were ≤ 10 Years while 157(39.2%) were >10 years old. (Figure-1)
In the present study there was no significant difference in duration of screen hours, duration of watching TV, duration of using smart phone, duration internet surfing, duration of videogames/games on screen and habit of watching Mobile/TV before sleeping among male and female school children. (Table-2)
In the present study the school children who were more older than 10 years had significantly more duration of screen hours, more duration of watching TV, more duration of using smart phone, more duration internet surfing and more often had habit of watching Mobile/TV before sleeping while there no significant difference between duration of videogames/games on screen according to age groups. (Table-3)
Table 1: Pattern of Screen Hours among Study Participants
Parameters | Frequency | Percent | |
Duration of screen hours per day | <2 hours | 317 | 79.3 |
≥2 hours | 83 | 20.7 | |
Duration of watching TV on a typical day | <2 hours | 355 | 88.8 |
≥2 hours | 45 | 11.2 | |
Duration of using smart phone on a typical day | <2 hours | 349 | 87.3 |
≥2 hours | 51 | 12.7 | |
Duration internet surfing per day | <2 hours | 344 | 86.0 |
≥2 hours | 56 | 14.0 | |
Duration of videogames/games on screen per day | <2 hours | 363 | 90.7 |
≥2 hours | 37 | 9.3 | |
Habit of watching Mobile/TV before sleeping | No | 251 | 62.7 |
Yes | 149 | 37.3 | |
Total | 400 | 100 | |
Table 2: Association of Pattern of Screen Hours with Gender
| Parameters | Gender | Total | p-value | |||
| Female | Male | |||||
| Duration of screen hours per day | <2 hours | Count | 142 | 175 | 317 | 0.902 |
| % | 44.8% | 55.2% | 100.0% | |||
| ≥2 hours | Count | 38 | 45 | 83 | ||
| % | 45.8% | 54.2% | 100.0% | |||
| Duration of watching TV on a typical day | <2 hours | Count | 159 | 196 | 355 | 0.540 |
| % | 44.8% | 55.2% | 100.0% | |||
| ≥2 hours | Count | 21 | 24 | 45 | ||
| % | 46.7% | 53.3% | 100.0% | |||
| Duration of using smart phone on a typical day | <2 hours | Count | 161 | 188 | 349 | 0.292 |
| % | 46.1% | 53.9% | 100.0% | |||
| ≥2 hours | Count | 19 | 32 | 51 | ||
| % | 37.3% | 62.7% | 100.0% | |||
| Duration internet surfing per day | <2 hours | Count | 155 | 189 | 344 | 1.000 |
| % | 45.1% | 54.9% | 100.0% | |||
| ≥2 hours | Count | 25 | 31 | 56 | ||
| % | 44.6% | 55.4% | 100.0% | |||
| Duration of videogames/games on screen per day | <2 hours | Count | 162 | 201 | 363 | 0.729 |
| % | 44.6% | 55.4% | 100.0% | |||
| ≥2 hours | Count | 18 | 19 | 37 | ||
| % | 48.6% | 51.4% | 100.0% | |||
| Habit of watching Mobile/TV before sleeping | No | Count | 119 | 132 | 251 | 0.244 |
| % | 47.4% | 52.6% | 100.0% | |||
| Yes | Count | 61 | 88 | 149 | ||
| % | 40.9% | 59.1% | 100.0% | |||
| Total | Count | 180 | 220 | 400 | ||
| % | 45.0% | 55.0% | 100.0% | |||
Table 3: Association of Pattern of Screen Hours with Age Groups
| Parameters | Age group | Total | p-value | |||
| ≤ 10 Years | >10 Years | |||||
| Duration of screen hours per day | <2 hours | Count | 215 | 102 | 317 | 0.000 |
| % | 67.8% | 32.2% | 100.0% | |||
| ≥2 hours | Count | 28 | 55 | 83 | ||
| % | 33.7% | 66.3% | 100.0% | |||
| Duration of watching TV on a typical day | <2 hours | Count | 229 | 126 | 355 | 0.000 |
| % | 64.5% | 35.5% | 100.0% | |||
| ≥2 hours | Count | 14 | 31 | 45 | ||
| % | 29.5% | 70.5% | 100.0% | |||
| Duration of using smart phone on a typical day | <2 hours | Count | 236 | 113 | 349 | 0.000 |
| % | 67.6% | 32.4% | 100.0% | |||
| ≥2 hours | Count | 7 | 44 | 51 | ||
| % | 13.7% | 86.3% | 100.0% | |||
| Duration internet surfing per day | <2 hours | Count | 234 | 110 | 344 | 0.000 |
| % | 68.0% | 32.0% | 100.0% | |||
| ≥2 hours | Count | 9 | 47 | 56 | ||
| % | 16.1% | 83.9% | 100.0% | |||
| Duration of videogames/games on screen per day | <2 hours | Count | 226 | 137 | 363 | 0.076 |
| % | 62.3% | 37.7% | 100.0% | |||
| ≥2 hours | Count | 17 | 20 | 37 | ||
| % | 45.9% | 54.1% | 100.0% | |||
| Habit of watching Mobile/TV before sleeping | No | Count | 185 | 66 | 251 | 0.000 |
| % | 73.7% | 26.3% | 100.0% | |||
| Yes | Count | 58 | 91 | 149 | ||
| % | 38.9% | 61.1% | 100.0% | |||
| Total | Count | 243 | 157 | 400 | ||
| % | 60.8% | 39.2% | 100.0% | |||
Media forms an important part of the lives of adolescents in as much as the shows they watch on television, playing video games, as well as visiting the various websites. There is a growing concern of the influence of media on every aspect of health of children and adolescents [6].
In the present study, among the total, 317(79.3%) school children had screen hours <2 hours per day while 83(20.7%) had ≥2 hours per day. 355(88.8%) school children watched TV <2 hours per day while 45(11.2%) watched ≥2 hours per day. 349(87.3%) school children using smart phone <2 hours per day while 51(12.7%) using ≥2 hours per day. 344(86.0%) school children had habit of internet surfing <2 hours per day while 56(14.0%) had ≥2 hours per day. 363(90.7%) school children play videogames/games on mobile <2 hours per day while 37(11.2%) play ≥2 hours per day. 251(62.7%) school children didn’t have habit of watching Mobile/TV before sleeping while 149(37.3%) had this habit .

Figure 1: Age and Gender Distribution of study participants
Much higher prevalence of high screen time than that observed in the study have been reported in other studies from western countries [7-9]. Study done among adolescents aged 14-19 years from Saudi Arabia, reported that only 16% of the boys and less than 11% of girls met the recommended screen time guidelines of 2 hours or less/day [10]. Another study by Dubey M. et al. [6], Television formed the maximum used media (96.5%). The mean (standard deviation) of the screen time was found to be 3.8(2.77) h/day. Out of the total screen time, time contributed by television is 2.8 h/day followed by other screen‑based media (SBM). About 68% of adolescents reported having screen time more than the recommended (>2 h).
Television viewing and smart phone use are the most frequently surveyed type of sedentary behaviour, representing a major source of inactivity that changes over childhood and adolescence. Corroborating the findings of other study, a longitudinal study showed that children who watched more television and smart phones during childhood had the greatest increase in body fat over time, which was associated with unfavourable body composition, decreased fitness, lowered scores for selfesteem, decreased academic achievement and pro-social behavior [11-12].
In the present study there was no significant difference Duration of screen hours , Duration of watching TV, Duration of using smart phone, Duration internet surfing, Duration of videogames/games on screen and Habit of watching Mobile/TV before sleeping among male and female school children. Similarly, school children who were more older than 10 years had significantly more duration of screen hours , more duration of watching TV, more duration of using smart phone, more duration internet surfing and more often had habit of watching Mobile/TV before sleeping while there no significant difference between duration of videogames/games on screen according to age groups. In another study by Ramya K.R et al. [13], a statistically significant association was found between more than the recommended average screen time (>2hours/days) during weekdays and male gender (p<0.05).
The WHO recommends no sedentary screen time (such as watching TV or videos, playing computer games) for children <2 years and limits sedentary screen time to no more than 1 h (less is better) for children older than 2 years but younger than 5 years [14]. In view of the “potential harm of excessive screen time to the children”, the Ministry of Human Resource Development, Government of India, has launched guidelines for digital education (“PRAGYATA”), which recommends states to limit daily screen time for online lectures or teaching to one session of 30 min for preprimary (0.5 h), two sessions of up to 45 min each for 1st to 8th standard (1.5 h), and four sessions of 30–45 min duration for 9th to 12th standard (3 h) [15].
Several psychological and biological mechanisms have been proposed to explain the sleep disturbances associated with screen time, especially late‑night use. For example, using mobile or any other screen near bedtime would simply displace sleep time. The combined effect of watching at a bright display screen along with emotionally arousing violent or fast‑paced content in the form of movie or digital games can lead to psychophysiological arousal and cause sleep disruption. The after‑dark time exposure to blue light or electromagnetic radiation emitted from several digital screens like smartphones has been shown to delay or suppress the melatonin production from the pineal gland and cause sleep problems due to circadian rhythm disturbances.
These sleep disturbances in turn have been associated with physical health problems and poor psychosocial functioning including impaired academic performance [16].
Families should ensure a warm, nurturing, supportive, fun filled and secure environment at home, and monitor their children’s screen use to ensure that the content being watched is educational, age-appropriate and non-violent. Families, schools and pediatricians should be educated regarding the importance of recording screen exposure and digital wellness as a part of routine child health assessment, and detect any signs of cyberbullying or media addiction; and tackle it timely with expert consultation if needed [2,16].
The present study findings suggest that many school children in New Delhi were spending more than the recommended duration in front of screen. Since the previous evidences have shown primary negative health effects of screen time on violence and aggressive behaviour, academic performance, body concept and self-image, nutrition, dieting, and obesity, and substance use and abuse patterns, the study recommends actions at family, school, community, government and policy level actions to reduce screen hours associated with television, smart phones, internet surfing and video game use among school children. Health education strategies can be initiated targeting the school children and make them aware about health impact of increased screen hours.
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